//lɗLwł̂́uELwvƋLq
//ȊOŐlwł̂͐Ŏw

[Default]
//HP//
//1-100͈̔͂Őݒ肵ĉ
InitialHP = 30

//BGM//
//ݒ肵Ȃconfig_soundŐݒ肵BGMKp܂
BGM = ""

//HPQ[W̐F//
//(Ԑ,ΐ,) 
GaugeColor = 0, 0, 255

/////tFCY1/////
[Phase 1]
//tFCYڍsJnHP//
//̃tFCYɈڍsőHPݒ肵܂
//ꂪ[Phase 1]ŁAInitialHP > PhaseHPȂ
//InitialHP  HP > PhaseHPł̊Ԃ͐Î~܂܂ɂȂ܂
PhaseHP = 30

//sp^[//
//  0 - Î~
//  1 - ㉺ɈړȂU
//  2 - ㉺ɂPAÎ~ĂU
//  3 - ㉺ɂPÎ~JԂȂU
//  4 - EɈړȂU
//  5 - EɂPAÎ~ĂU
//  6 - EɂPÎ~JԂȂU
MoveMode = 0

//Up^[//
//   0 - UȂ
//   1 - 
//   2 - ̔g
//   3 - Ol[h
//   4 - 啶
//   5 - 
//   6 - 
//   7 - GAuXg
//  10 - d
//  11 - ΂̕
AttackMode = 2

//{Xe̐FPEQ//
//~`E`̃{Xê݂ɓKp܂
//(Ԑ,ΐ,) 
BlastColor1 = 0, 0, 255
BlastColor2 = 0, 0, 255

/////tFCY2/////
[Phase 2]
PhaseHP = 20

BlastColor1 = 0, 0, 255
BlastColor2 = 0, 0, 255

/////tFCY3/////
[Phase 3]
PhaseHP = 10

BlastColor1 = 0, 0, 255
BlastColor2 = 0, 0, 255
