//lɗLwł̂́uELwvƋLq
//ȊOŐlwł̂͐Ŏw

/////ftHgݒ/////
[Default]
//vC[L̖O//
CharName = "j"

//p^[摜//*ɂgpł܂*
//FileNamePattern = "masao.png"

//HP//
//1`10͈̔͂Őݒł܂
InitialHP = 2

//vCAu//
//LXe[WŎgp\ǂݒ肵܂B
// 1@gp\
// 0@gps
Playable = 1

//UEړ@//
// 0 - XN[ANVEACeZNg[h(C=ACeI,Xor=U)
// 1 - XN[ANVEKEZ[h(X=ʏU,+X=ACeP,+X=ACeQ,+X=ACeR,C=Ol[hՃACe)
// 2 - XN[V[eBO
ActionMode = 0

//݂U//
// 0 - s\
// 1 - \
Stamp = 1

//V//
// 0 - s\
// 1 - \
Float = 0

//󒆃Wv//
//XN[ANV̂ݗL
//͋󒆃Wvł
//-1`10͈̔͂Őݒł܂
//-1ɂƖ󒆃Wv
MidairJump = 0

//_bV@//
//XN[ANV̂ݗL
// 0 - 2񉟂_bV(L[fQ񉟂Ƒ)
// 1 - X_bV(XL[Ȃ牡L[Ƒ)
DashMode = 0





//鑬̍ől//
//ELwAL15
//ŏl0.5Aől10.0
RunningSpeedMax = 6.0

//̍ől//
//ELwAL15
// RunningSpeedMax  WalkingSpeedMax ł邱Ƃ
//ŏl0.5
WalkingSpeedMax = 2.0

//鑬őlɂȂ̂ɂ鎞//
//XN[ANV̂ݗL
//ŏl1
RunMaxTime = 60

//őlɂȂ̂ɂ鎞//
//XN[ANV̂ݗL
// RunMaxTime > WalkMaxTime ł邱Ƃ
//ŏl0
WalkMaxTime = 20

//nł̖C//
//XN[ANV̂ݗL
//ELwAʂ܂ŗL
//傫قǊɂ
//ŏl0.1
Friction = 2.0

//d͉x//
//XN[ANV̂ݗL
//ELwAL15
//l͊
//Q[ł̏d͉x:g = 9.8067/40.0i1t[1/60b̂Ƃj
//0.6667Ƃƌ̏d͉xɋ߂Ȃ邩
//傫lɂƃoO܂
// Gravity > 0.0 ł邱Ƃ
Gravity = 1.0000

//Wv̍̍ŏl//
//XN[ANV̂ݗL
//0ɂƃWvoȂȂ
//ŏl0
BasicJumpingHeight = 78

//Wv̍̑//
//XN[ANV̂ݗL
//+1.0邲Ƃɑ
//܂Wv̍̍ől
// BasicJumpingHeight + ( IncreaseOfJumpingHeight ~ (RunningSpeedMax(؂グ)) )
//ƂƂɂȂ
//ŏl0
IncreaseOfJumpingHeight = 18

//󒆂ł̉xx̑傫//
//XN[ANV̂ݗL
//ELwAL15
//ŏl0.0
AerialAccelerationX = 18.0

//ł̉xx̑傫//
//XN[ANV̂ݗL
//ELwAL15
//ŏl0.0
UnderwaterAccelerationX = 18.0

//󒆃Wv̍//
//XN[ANV̂ݗL
//ŏl0
MidairjumpingHeight = 64





//ACe̋//
//З͂()̐͑΃{XЗ
//  0 - i摜O[v0w\j
//  1 - eށiubNђʂȂjyЗ2(1)z
//  2 - eށiubNђʂjyЗ2(1)z
//  3 - aE˂EqA^bNyЗ12(0)z
//  4 - V[^iubNђʂȂjyЗ1(1)z
//  5 - V[^iubNђʂjyЗ1(1)z
//  6 - ہyЗ20(0)z
//  7 - eiőA15qbgA΃{XőA10qbgjyЗ1(1)z
//  8 - t@CA{[1i󒆂ŃoEhȂjyЗ7(1)z
//  9 - t@CA{[2i󒆂ŃoEhjyЗ7(1)z
// 10 - iubNђʂȂjyЗ4(1)z
// 11 - iubNђʂjyЗ4(1)z
// 12 - u[iAqbgjyЗ4(1)z
// 13 - oPVg[iAqbgjyЗ5(3)AQ[W100AQ[W񕜁z
// 14 - t@CAuXgiAqbgA߂Ԃ0.5{Q[WǉjyЗ6(1)AQ[W10z
// 15 - ACXEFCyЗ9(3)AQ[W10z
// 16 - djiAqbgjyЗ6(1)AQ[W25z
// 17 - NEFCN^bNyЗ15(0)AQ[W5z
// 18 - hDPtHgyЗ5(1)AQ[W50z
// 19 - V[ZCyЗ4(1)AQ[W5z
// 20 - eށieނ葬xxA1܂łoȂAubNђʂȂjyЗ3(1)z
// 21 - eށieނ葬xxA1܂łoȂAubNђʂjyЗ3(1)z
// 22 - XRELbNyЗ4(2)z
// 23 - _Abp[JbgyЗ15(3)z
// 24 - Ol[hi摜O[v0w\jyЗ͌Œz
// 25 - GlM[Lmi摜O[v0w\jyЗ͌Œz
// 26 - vY}Lmi摜O[v0w\jyЗ͌Œz
// 27 - ϊޖCi߂ԂňЗ1{A2{A4{ɂȂjyЗ2(1)z
// 28 - t@CA{[2i󒆂ŃoEhA납ojyЗ7(1)z
// 29 - i[fACtFYtgiU{^ςȂŘAˁjyЗ2(1)AQ[W1z
NormalAction0 = 0

//З́EʏU//
//-1`100͈̔͂Őݒł܂
//-1ɂƃftHg̐З͂ɂȂ܂
Power_NA0 = -1

//΃{XЗ́EʏU//
//-1`100͈̔͂Őݒł܂
//-1ɂƃftHg̐З͂ɂȂ܂
PowerToBoss_NA0 = -1

//nE󒆁Eł̎gpEʏU//
//(n,,,)
// 0 - s\
// 1 - \
CanUseIn_NA0 = 1, 1, 1, 1

//gp摜O[vEʏU//
//Kv摜ɖȂO[v͎gpł܂
//0: ő0A1-7: ő10
ImgGroup_NA0 = 0

//Q[W̐FEʏU//
//(Ԑ,ΐ,)
GaugeColor_NA0 = 255, 0, 170

//Q[WʁEʏU//
//0ɂƃQ[W\ȂȂ
//ŏl0
GaugeConsumption_NA0 = 0

//Q[W̎񕜁EʏU//
//l̓`[Wx
//0`10͈̔͂Őݒł܂
AutoCharge_NA0 = 0

//Q[WIvVEʏU//
//  0 - Q[WcĂƂJvZŉ񕜉
//  1 - JvZŉ񕜉
//  2 - JvZŉ񕜕s
GaugeOption_NA0 = 1



//ACeP//
//̍ڂ̒ĺuACe̋ṽXgƓ̂QƂ܂
EquipedItem1 = 6

//З́EACeP//
//-1`100͈̔͂Őݒł܂
//-1ɂƃftHg̐З͂ɂȂ܂
Power_EI1 = -1

//΃{XЗ́EACeP//
//-1`100͈̔͂Őݒł܂
//-1ɂƃftHg̐З͂ɂȂ܂
PowerToBoss_EI1 = -1

//nE󒆁Eł̎gpEACeP//
//(n,,,)
// 0 - s\
// 1 - \
CanUseIn_EI1 = 1, 1, 1, 1

//EACeP//
// 0 - ߂瑕ĂȂ
// 1 - ߂瑕Ă
StartingGear_EI1 = 0

//gp摜O[vEACeP//
//Kv摜ɖȂO[v͎gpł܂
//0: ő0A1-7: ő10
ImgGroup_EI1 = 1

//ACẻ摜p^[EACeP//
//p^[摜̈ԉ̗̂A
//牽Ԗڂ̉摜ACẻ摜Ƃĕ\邩ݒ肵܂
//ŏl1Aől10
ImgPattern_EI1 = 1

//Q[W̐FEACeP//
//(Ԑ,ΐ,)
GaugeColor_EI1 = 255, 0, 170

//Q[WʁEACeP//
//0ɂƃQ[W\ȂȂ
//ŏl0
GaugeConsumption_EI1 = 0

//Q[W̎񕜁EACeP//
//l̓`[Wx
//0`10͈̔͂Őݒł܂
AutoCharge_EI1 = 0

//Q[WIvVEACeP//
//  0 - Q[W0ɂȂƃACeŁEQ[WcĂƂJvZŉ񕜉
//  1 - Q[W0ɂȂĂc葱EJvZŉ񕜉
//  2 - Q[W0ɂȂƃACeŁEJvZŉ񕜕s
GaugeOption_EI1 = 0



//ACeQ//
//̍ڂ̒ĺuACe̋ṽXgƓ̂QƂ܂
EquipedItem2 = 8

//З́EACeQ//
//-1`100͈̔͂Őݒł܂
//-1ɂƃftHg̐З͂ɂȂ܂
Power_EI2 = -1

//΃{XЗ́EACeQ//
//-1`100͈̔͂Őݒł܂
//-1ɂƃftHg̐З͂ɂȂ܂
PowerToBoss_EI2 = -1

//nE󒆁Eł̎gpEACeQ//
//(n,,,)
// 0 - s\
// 1 - \
CanUseIn_EI2 = 1, 1, 1, 1

//EACeQ//
// 0 - ߂瑕ĂȂ
// 1 - ߂瑕Ă
StartingGear_EI2 = 0

//gp摜O[vEACeQ//
//Kv摜ɖȂO[v͎gpł܂
//0: ő0A1-7: ő10
ImgGroup_EI2 = 2

//ACẻ摜p^[EACeQ//
//p^[摜̈ԉ̗̂A
//牽Ԗڂ̉摜ACẻ摜Ƃĕ\邩ݒ肵܂
//ŏl1Aől10
ImgPattern_EI2 = 2

//Q[W̐FEACeQ//
//(Ԑ,ΐ,)
GaugeColor_EI2 = 255, 170, 0

//Q[WʁEACeQ//
//0ɂƃQ[W\ȂȂ
//ŏl0
GaugeConsumption_EI2 = 0

//Q[W̎񕜁EACeQ//
//l̓`[Wx
//0`10͈̔͂Őݒł܂
AutoCharge_EI2 = 0

//Q[WIvVEACeQ//
//  0 - Q[W0ɂȂƃACeŁEQ[WcĂƂJvZŉ񕜉
//  1 - Q[W0ɂȂĂc葱EJvZŉ񕜉
//  2 - Q[W0ɂȂƃACeŁEJvZŉ񕜕s
GaugeOption_EI2 = 0



//ACeR//
//̍ڂ̒ĺuACe̋ṽXgƓ̂QƂ܂
EquipedItem3 = 14

//З́EACeR//
//-1`100͈̔͂Őݒł܂
//-1ɂƃftHg̐З͂ɂȂ܂
Power_EI3 = -1

//΃{XЗ́EACeR//
//-1`100͈̔͂Őݒł܂
//-1ɂƃftHg̐З͂ɂȂ܂
PowerToBoss_EI3 = -1

//nE󒆁Eł̎gpEACeR//
//(n,,,)
// 0 - s\
// 1 - \
CanUseIn_EI3 = 1, 1, 1, 1

//EACeR//
// 0 - ߂瑕ĂȂ
// 1 - ߂瑕Ă
StartingGear_EI3 = 0

//gp摜O[vEACeR//
//Kv摜ɖȂO[v͎gpł܂
//0: ő0A1-7: ő10
ImgGroup_EI3 = 3

//ACẻ摜p^[EACeR//
//p^[摜̈ԉ̗̂A
//牽Ԗڂ̉摜ACẻ摜Ƃĕ\邩ݒ肵܂
//ŏl1Aől10
ImgPattern_EI3 = 3

//Q[W̐FEACeR//
//(Ԑ,ΐ,)
GaugeColor_EI3 = 255, 0, 0

//Q[WʁEACeR//
//0ɂƃQ[W\ȂȂ
//ŏl0
GaugeConsumption_EI3 = 10

//Q[W̎񕜁EACeR//
//l̓`[Wx
//0`10͈̔͂Őݒł܂
AutoCharge_EI3 = 0

//Q[WIvVEACeR//
//  0 - Q[W0ɂȂƃACeŁEQ[WcĂƂJvZŉ񕜉
//  1 - Q[W0ɂȂĂc葱EJvZŉ񕜉
//  2 - Q[W0ɂȂƃACeŁEJvZŉ񕜕s
GaugeOption_EI3 = 0



//cWv//
//ACeZNg[ĥݗL
// 0 - ƎcWv
// 1 - 擾͏ɎcWv
Zanzoujump = 0

//EcWv//
// 0 - ߂瑕ĂȂ
// 1 - ߂瑕Ă
StartingGear_ZZJ = 0



//Ol[h//
//  0 - 
//  1 - Ol[h
//  2 - GlM[Lm
//  3 - vY}Lm
Grenade = 1

//Ol[h̔̐FPEQ//
//(Ԑ,ΐ,) 
BlastColor1 = 255, 255, 0
BlastColor2 = 255, 255, 255

//EOl[h//
//l̕Ol[hŏ珊܂
//0`100͈̔͂Őݒł܂
StartingGear_GRN = 0



//iACe1//
//  0 - 
//  1 - wbgi^̃ubN1jj
//  2 - hi^̃ubN1jj
PermanentItem1 = 1



//iACe2//
//  0 - 
//  1 - wbgi^̃ubN1jj
//  2 - hi^̃ubN1jj
PermanentItem2 = 2




/////1-1ȍ~ł̐ݒ/////
//ݒ肵l͂̃Xe[Wł̂ݗL
[Stage 1]
InitialHP = 3

[Stage 7]
CharName = "eސj"
NormalAction0 = 1
ImgGroup_NA0 = 4
Power_NA0 = 1

[Stage 8]
InitialHP = 3

[Stage 14]
MidairJump = 1

[Stage 16]
ActionMode = 1
GaugeConsumption_EI1 = 20
GaugeConsumption_EI2 = 20
StartingGear_EI1 = 1
StartingGear_EI2 = 1

[Stage 17]
Playable = 0

[Stage 18]
Playable = 0
