//Ct//
[INITIAL LIFE] = 1000

//vC[L//
//1-10͈̔͂Őݒ肵ĉB
[PLAYER CHARS NUM] = 1

//Xe[W//
//Q[NA܂ł̃Xe[W1`40͈̔͂Őݒł܂B
[STAGE NUM] = 7

//|GL̕//
//|GLĂяoĂ邩ǂݒ肵܂i{X͏jB
//1@
//0@Ȃ
[REVIVAL OF ENEMY] = 1

//Z[u@\//
//̋@\gpƃQ[I㎩I"ms3save.sav"Ƃt@C쐬܂B
//̃t@C͎N܂Łuj[ʂőIłXe[WvA
//unCXRAvۑ܂
//(j[ʂőIłXe[W,nCXRA)
// 0@gpȂ
// 1@gp
[USE SAVE FILE] = 0, 0





//j[EXe[W̃̕tHg//
//tHĝ̖͐mɓ͂Ă
//ɃAt@xbgXy[X̔pSp̈Ⴂɒ
[STRING FONT INFO] = "HGSnpp߯ߑ"





//CEBhE^Cg//
[STRING MAINWINDOW] = "X[p[܂R()"

//Q[^Cg//
[STRING TITLE] = "X[p[܂R ExE Style()"

//^Cg̃̕tHg//
//tHĝ̖͐mɎw肵Ă
//ɃAt@xbgXy[X̔pSp̈Ⴂɒ
//ver0.941܂ŎgpĂtHg"lr "
[STRING FONT TITLE] = "HGSnpp߯ߑ"

//@[W̕\//
//1@
//0@Ȃ
[DISPLAY VERSION] = 1

//^Cg摜//
[FILENAME TITLE] = ""

//^Cg̐̕F//
//^Cg̐̕FÂRF̐Őݒ肵܂B
//ꂼ0-255͈̔͂Őݒ肵ĉB(Ԑ,ΐ,) 
[TITLE TEXT COLOR] = 255, 255, 0





//j[wi摜//
[FILENAME MENUBG] = ""

//j[ʂ̕`//
// 0@ŕ\
// 1@摜ŕ\
[MENU DISPLAY TYPE] = 1

//j[ NEW GAME ̍W//
//̒lB(XW,YW)
//[MENU DISPLAY TYPE] = 0 ̂ƂA
//XW1000Ɛݒ肷ƕ𒆉Ɋ񂹂܂
[MENU STRING POINT] = 260, 170

//j[ʂł̈xɕ\ő區ڐ//
//ڂ̒l𒴂ꍇ͏㉺ɃXN[܂B
[MENU ITEM NUM] = 10

//j[ʂ̃p^[摜̃TCY//
//[MENU DISPLAY TYPE] = 1 pB
//j[ʂ̃p^[摜1̃TCYݒ肵ĉB(,c)
[MENU STRING SIZE] = 200, 20

//j[ʂ̃p^[摜//
//[MENU DISPLAY TYPE] = 1 pB
[FILENAME MENUPTN] = "Sh/img/menu.png"

//j[ʂ̐̕F//
//[MENU DISPLAY TYPE] = 0 pB
//j[ʂ̐̕FÂRF̐Őݒ肵܂B
//ꂼ0-255͈̔͂Őݒ肵ĉB(Ԑ,ΐ,) 
[MENU TEXT COLOR] = 255, 255, 255

//j[ʂ̘g̐F//
//[MENU DISPLAY TYPE] = 0 pB
//j[ʂ̘g̐FÂRF̐Őݒ肵܂B
//ꂼ0-255͈̔͂Őݒ肵ĉB(Ԑ,ΐ,) 
[MENU BOX COLOR] = 255, 170, 0

//j[ʂőIłXe[W//
//1-14-10܂őI\ɂXe[W̓Ȁ
//NEW GAME, CONTINUE1, ... ̂悤Ƀj[ʂɕт܂B
//܂AXe[Wȏ̃Xe[W͕\܂B
// 0@Is
// 1@߂I\
// 2@xXe[WKꂽI\
// 3@xXe[WNAI\
[DISPLAY STAGES] = 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
//2-12-10܂
[DISPLAY STAGES 2] = 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
//3-13-10܂
[DISPLAY STAGES 3] = 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
//4-14-10܂
[DISPLAY STAGES 4] = 1, 1, 1, 1, 1, 1, 1, 1, 1, 1

//NEW GAME ̕//
[STRING NEWGAME] = "NEW GAME"

//CONTINUE1 ̕//
[STRING CONTINUE1] = "CONTINUE1"
//CONTINUE2 ̕//
[STRING CONTINUE2] = "CONTINUE2"
//CONTINUE3 ̕//
[STRING CONTINUE3] = "CONTINUE3"
//CONTINUE4 ̕//
[STRING CONTINUE4] = "CONTINUE4"
//CONTINUE5 ̕//
[STRING CONTINUE5] = "CONTINUE5"
//CONTINUE6 ̕//
[STRING CONTINUE6] = "CONTINUE6"
//CONTINUE7 ̕//
[STRING CONTINUE7] = "CONTINUE7"
//CONTINUE8 ̕//
[STRING CONTINUE8] = "CONTINUE8"
//CONTINUE9 ̕//			
[STRING CONTINUE9] = "CONTINUE9"
//CONTINUE10 ̕//			
[STRING CONTINUE10] = "CONTINUE10"
//CONTINUE11 ̕//			
[STRING CONTINUE11] = "CONTINUE11"
//CONTINUE12 ̕//			
[STRING CONTINUE12] = "CONTINUE12"
//CONTINUE13 ̕//			
[STRING CONTINUE13] = "CONTINUE13"
//CONTINUE14 ̕//			
[STRING CONTINUE14] = "CONTINUE14"
//CONTINUE15 ̕//			
[STRING CONTINUE15] = "CONTINUE15"
//CONTINUE16 ̕//			
[STRING CONTINUE16] = "CONTINUE16"
//CONTINUE17 ̕//			
[STRING CONTINUE17] = "CONTINUE17"
//CONTINUE18 ̕//			
[STRING CONTINUE18] = "CONTINUE18"
//CONTINUE19 ̕//	
[STRING CONTINUE19] = "CONTINUE19"	
//CONTINUE20 ̕//			
[STRING CONTINUE20] = "CONTINUE20"
//CONTINUE21 ̕//			
[STRING CONTINUE21] = "CONTINUE21"
//CONTINUE22 ̕//			
[STRING CONTINUE22] = "CONTINUE22"
//CONTINUE23 ̕//			
[STRING CONTINUE23] = "CONTINUE23"
//CONTINUE24 ̕//			
[STRING CONTINUE24] = "CONTINUE24"
//CONTINUE25 ̕//			
[STRING CONTINUE25] = "CONTINUE25"
//CONTINUE26 ̕//			
[STRING CONTINUE26] = "CONTINUE26"
//CONTINUE27 ̕//			
[STRING CONTINUE27] = "CONTINUE27"
//CONTINUE28 ̕//			
[STRING CONTINUE28] = "CONTINUE28"
//CONTINUE29 ̕//	
[STRING CONTINUE29] = "CONTINUE29"
//CONTINUE30 ̕//			
[STRING CONTINUE30] = "CONTINUE30"
//CONTINUE31 ̕//			
[STRING CONTINUE31] = "CONTINUE31"
//CONTINUE32 ̕//			
[STRING CONTINUE32] = "CONTINUE32"
//CONTINUE33 ̕//			
[STRING CONTINUE33] = "CONTINUE33"
//CONTINUE34 ̕//			
[STRING CONTINUE34] = "CONTINUE34"
//CONTINUE35 ̕//			
[STRING CONTINUE35] = "CONTINUE35"
//CONTINUE36 ̕//			
[STRING CONTINUE36] = "CONTINUE36"
//CONTINUE37 ̕//			
[STRING CONTINUE37] = "CONTINUE37"
//CONTINUE38 ̕//			
[STRING CONTINUE38] = "CONTINUE38"
//CONTINUE39 ̕//	
[STRING CONTINUE39] = "CONTINUE39"	

//END GAME ̕//
[STRING LOGOUT] = "END GAME"

//j[ nCXRA ̍W//
//̒lB(XW,YW)
[MENU HIGHSCORE POINT] = 10, 450





//Xe[WCg//
// 0@gpȂ
// 1@gpE\
// 2@gpE\
[STAGEINTRO] = 1





//vC[LIʂ̔wi摜//
[FILENAME STAGEMENUBG] = "Sh/img/Bg05.jpg"

//vC[LIʂ̐//
[STRING STAGEMENU] = "CHOOSE YOUR CHARACTER !!"

//vC[LIʂ̕\`//
// 0@ŕ\
// 1@摜ŕ\
[STAGEMENU DISPLAY TYPE] = 0

//vC[LI vC[1 ̍W//
//̒lB(XW,YW)
//[STAGEMENU DISPLAY TYPE] = 0 ̂ƂA
//XW1000Ɛݒ肷ƕ𒆉Ɋ񂹂܂
[STAGEMENU STRING POINT] = 1000, 120

//vC[LIʂ̃p^[摜̃TCY//
//[STAGEMENU DISPLAY TYPE] = 1 pB
//j[ʂ̃p^[摜1̃TCYݒ肵ĉB(,c)
[STAGEMENU STRING SIZE] = 200, 20

//vC[LIʂ̃p^[摜//
//[STAGEMENU DISPLAY TYPE] = 1 pB
[FILENAME STAGEMENUPTN] = "Sh/img/stagemenu.png"

//vC[LIʂ̐̐̕F//
//vC[LIʂ̐̐̕FÂRF̐Őݒ肵܂B
//ꂼ0-255͈̔͂Őݒ肵ĉB(Ԑ,ΐ,) 
[CHARSELECT TEXT COLOR] = 255, 170, 0

//vC[LIʂ̐̕F//
//[STAGEMENU DISPLAY TYPE] = 0 pB
//vC[LIʂ̐̕FÂRF̐Őݒ肵܂B
//ꂼ0-255͈̔͂Őݒ肵ĉB(Ԑ,ΐ,) 
[STAGEMENU TEXT COLOR] = 255, 255, 255

//vC[LIʂ̘g̐F//
//[STAGEMENU DISPLAY TYPE] = 0 pB
//vC[LIʂ̘g̐FÂRF̐Őݒ肵܂B
//ꂼ0-255͈̔͂Őݒ肵ĉB(Ԑ,ΐ,) 
[STAGEMENU BOX COLOR] = 255, 170, 0





//Q[I[o[摜̎gp//
//Q[I[o[iLIFE0̂Ƃjɉ摜p邩ǂݒ肵܂B
// 1@p
// 0@pȂ
[USE GAMEOVER IMAGE] = 0

//Q[I[o[摜//
//Q[I[o[摜gpꍇ̂ݎw肵ĉB
[FILENAME GAMEOVER] = ""

//Q[I[o[̐̕F//
//Q[I[o[摜gpȂꍇ̂ݎw肵ĉB
//Q[I[o[̐̕FÂRF̐Őݒ肵܂B
//ꂼ0-255͈̔͂Őݒ肵ĉB(Ԑ,ΐ,) 
[GAMEOVER TEXT COLOR] = 255, 0, 0

//Q[I[o[̕//
//Q[I[o[摜gpȂꍇ̂ݎw肵ĉB
[STRING GAMEOVER] = "GAME OVER"





//GfBO摜//
[FILENAME ENDING] = "Sh/img/kan.png"





//}bvtH_I//
[DIRECTORY OF MAP] = "Sh/map"

//LtH_I//
[DIRECTORY OF CHARS] = "Sh/chars"

//GfBbg{XtH_I//
[DIRECTORY OF EBOSSES] = "Sh/boss"

//C[WtH_I//
[DIRECTORY OF IMAGE] = "Sh/img"
